


This is only possible, however, if both players involved have a Nintendo Switch Online Membership, as it is required to connect with other players.Īnimals move in at the beginning of the game, one at a time, or until one of the other neighbors moves out.

After talking to the villager, they will contact Tom Nook and purchase the empty plot of land, and will be seen unpacking their belongings the next day on the player's own island. Talking to the villager twice in a row will trigger the option to ask the villager to move to the player's island. If a player has an open plot of land on their island, they can talk to a villager that has packed away their belongings on another island. It is also possible for a third party to enter a player's town and claim a villager that is moving out, and vice versa. Also, the exact timeframe for a villager to consider moving out is two weeks after another villager has completely moved in, or one week after another villager considered moving out but was persuaded to stay. The empty plot will remain set for a future villager to move in, and can only be relocated after a new house has been built. Once they have moved, an empty plot of land will replace their house. The day after they have made the decision, they will have their belongings packed up and will not leave their house. Upon confronting the villager, the player will be given the option to convince the villager to stay, or allow them to move away. Though this is not always the case, as thought bubbles can also indicate a villager wants to give something to the player or is considering changing their current catchphrase. If a villager is roaming around with a thought bubble above their head, it could indicate one of many things, including thoughts about moving away. Similarly to New Leaf, villagers may reveal their plans to move away through dialogue. However, use of Amiibo via Wisp will ignore this system and can move in any villager, even if they are one of the 16 latest villagers to move out.

After a 17th villager moves out, the oldest villager to have moved out will no longer appear in main street and has a chance to move in again. Villagers that have moved away can also sometimes be encountered on Main Street if they are one of the 16 latest villagers to move out, either walking outside or in one of the shops. Villagers can be visited in their new towns, and they will remember the player. They might also move to the town of a recent visitor, a town the player has recently visited, or the town of someone the player has StreetPassed if that feature is enabled. However, a visiting player may invite the villager to move to their town successfully doing so will result in the villager's door being locked with a message stating they've decided to move to the other player's town. And while they will usually thank the player for wishing them well on their move, some will occasionally take the lack of concern as a sign that they need to stay and grow closer to the player.Īfter several days of considering moving, if they have not been asked to stay, they will pack their belongings in boxes, at which point they can no longer be asked to stay. Sometimes they will accept the player's request to stay, while others will double down on their decision to leave. Other animals may also sometimes reveal that a villager is thinking about leaving.Ĭertain villagers, especially those with Smug and Sisterly personality types, can be tricky to talk to about moving. The player may wish them well, or attempt to convince them to stay. Villagers will sometimes reveal in dialogue that they are thinking about moving away, and specify the date they plan to do so. Specific to Wild World is the 'latency' stage villagers who are currently between hobbies have the possibility of deciding to move. Sending a letter with a present attached to a villager who is 'in boxes' can sometimes force them to stay. If the player uses the train to visit other towns, there is a high chance of one of their villagers moving to the town they visited.Ī villager who has decided to move will suddenly have their belongings packed in boxes, at which point the player may ask them to stay, or a visiting player may invite the villager to move to their town. In the original versions of the game, villagers often move in and out without warning. 6.4 Additional notes and manipulation strategies.6.3 Move out triggers and selection process.6.1 Move out prompt selection implications.
